Your escape pod is in shambles, your survival kit is very limited, and you need to quickly grab a few resources in order to build a repair kit, a radiation-proof suit and a “seaglider”. The beginning of the game is a bit slow-paced and very objective-focused, reminding me a bit of the first moments of No Man’s Sky (also known as the only good moments in No Man’s Sky). You’ll also have to figure out a complex and detailed subplot about ancient precursor species who once lived on said planet. You’re a spaceship crash survivor, and you have a set objective to figure out not only how to survive in this aquatic environment, but also how get the heck off of the planet you’re stranded on. You’re not just some random person stranded in the middle of the ocean like a cyberpunk version of that one Tom Hanks role where he befriended a volleyball. Most importantly, Subnautica gives you a story, and one worth caring about. The map isn’t immense, it’s actually just a few square miles in size, and not infinite. The map isn’t randomly generated with each new gameplay, it’s just one set location. Subnautica does things differently when it comes to survival gaming clichés.
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